AR/VR Software Platforms
Building AR and VR apps requires specific software tools. This topic introduces the main platforms and explains where each one fits.
Game Engines
A game engine provides the core tools needed to build interactive 3D content, including rendering, physics, and input handling. Unity and Unreal Engine stand as the two most popular engines for AR and VR projects. Both support a wide range of headsets and glasses.
AR Development Kits
Apple provides ARKit for building AR apps on iPhones and iPads. Google provides ARCore for Android devices. Both kits handle surface detection and motion tracking, so developers do not need to build those systems from scratch.
Diagram: The AR/VR Software Stack
WebXR
WebXR lets developers build AR and VR experiences that run directly inside a web browser. Users open a link instead of installing an app, which lowers the barrier to try new content.
3D Modeling Software
Programs like Blender, Maya, and SketchUp create the 3D models used inside AR and VR apps. Developers import finished models from these programs into a game engine.
Simple Example
Think of building an AR app like building a house. The platform SDK acts as the foundation, the game engine acts as the frame and walls, and your app code acts as the paint and furniture that make the house usable and unique.
Choosing the Right Platform
A mobile-only AR app for iPhones works well with ARKit inside Unity. A cross-platform VR game benefits from Unreal Engine because of its strong graphics quality. A quick browser-based demo fits well with WebXR since it needs no download.
Why Platform Knowledge Matters
Picking the right platform early saves time later. The next few topics introduce Unity and Unreal Engine directly, building on the software stack described here.
